Ship Loadout Bay

Ship Loadout Bay v8

—
—

Read about this ship on the Star Citizen Wiki ↗
Hull in the bay

Slot map

Every mount on this hull. Click a slot to jump to its picker.
Loading the ship…
Guns, sized by mountMissile racksPort and starboard are read from the slot names
Burst DPS—
Alpha—
Shield HP—
Part HP—
Power pips—
Fire time—
IR signature—
Striped bar = the build as it loaded. Solid = now.
—Game patch
—Stats extracted from the game files
—Shop prices (UEX community data)
From the game files Stock ship, game files via the Star Citizen Wiki Estimate, rule not verified Your setting

Damage check

How hard this build hits, and for how long

Ships with game shield, armor and hull data.
Burst DPS—
Sustained DPS—

—

GunBurstSustainedFireLimit
Opening burst—
Long fight (sustained)—
Shield, game filesArmor, estimateHull, estimate

Same model as the Damage Sim. Not modelled: range falloff, spread and accuracy, shield regen between bursts, missile flight time.

Fit the ship

Pick a part from any dropdown to swap it. Click a part's name for full stats, alternatives with the difference in DPS, and a side-by-side compare.

Show
Layout ▾
Text size
Arrange panels

Custom layouts are saved per ship in this browser.

⚒ Weapons · Hardpoints
Total DPS
—
—
Alpha
—
—
Firing heat
—
/s
Weapon power
—
pips
Ammo
—
rounds
Fire time
—
sec
⚒ Missile · bomb racks
⚙ Ship components
Power distribution
≋MAX—
⚡EM—
◉IR—
Output0 / 20 pips
Consumption—
Shield — · ×1.00
FRONT REAR — — — — — — — —
Small numbers: seconds for this build's guns to break that face
Combat intel
Hull specs · stock
Ops profile

Shopping list

What this build costs and where to buy it

To buy for this build
—
Every part, bought new
—
Prices
—
Cheapest shop we know of. Shop stock and prices change in game.
PartQtyEachTotalCheapest at
Loading prices…

Compare builds

This build against stock or a saved build

StatThis buildStockDifference
// FIXED 2026-10-09: the row stats used to fill gaps with made-up numbers — heat = 5% of // DPS, power = 18% of DPS, ballistic magazines from a hand-typed size table (marked ~). // They now show only game-file values (weaponMinis), — where we have none. getStat: function(id){ var w = weaponLookup(id); if(!w) return —; return weaponMinis([w], 1); }, // Parent (turret / multi-gun) row: DPS, sustained, alpha, power and ammo add up; range and fire time are per gun. getParentStat: function(picks){ var ws = picks.map(function(pid){ return weaponLookup(pid); }).filter(Boolean); return weaponMinis(ws, picks.length); },